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Every mail, whether it's positive, negative we always take the time."Ī couple of months after The Witcher 3's release in May 2015, people started to tell him just how many of those emails were about Gwent. From The Witcher 3 to Gwent: The Witcher 3 Card GameĬD Projekt Red has a policy about emails, Monnier said: "The rule we would give ourselves is that every email we receive we must reply. It was a really, really, really special project to tell you the truth."įor the next several months, Monnier said, they collaborated on a side project, and Gwent shipped as a minigame in The Witcher 3. Because some of them said, you know what? Yeah. "So there was basically two of us making it," Monnier said, "and then it went to the marketing department with their art, you know to do all the logos and everything. Everybody was loaded with responsibility for The Witcher 3, so helping with what was now a physical card game had to be on a volunteer basis and in their spare time. The duo traveled around the studio, trying to convince others to help create the game. It was a really, really, really special project to tell you the truth." Yes? Do you want to help us make it?" "They helped us tremendously. Let's make it.' We had no one to make it, so I made a better prototype, it went around the office. "And then we came in on Monday, Adam said 'Cool. "The rule for us that weekend was like if the game, if an ability that you want to introduce is too complicated for me to understand then it's probably going to be too complicated … so that's what we did. With 48 hours and a bunch of tenacity, Monnier and his associate, Rafał Jaki, got to work. You have until Monday." So I said, "OK." So with a friend basically we just spent a whole weekend coming up with ideas and making really crappy prototypes on Post-its." From Post-its to The Witcher 3 I need more time.' said, "Well, it's Friday evening. Monnier was politic about the outsourcing, saying that "The thing came back, and the ideas, the suggestions were simply … it's just, we're not feeling it."Īt that point, with time running out and the pressure of finishing The Witcher 3 mounting, there were some in the studio ready to pull the plug on the planned but nebulous minigame. "We knew we wanted a card game," Monnier said, "but I literally did not have time to sit down and do it because of Witcher. These games-within-a-game allow players to take a break from the grind and do something different for a little while.
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Minigames are a hallmark of many games, not just RPGs. No problem.' I had no idea, to be honest with you." From dice poker to Post-its Maybe it can be something that is a better version of the dice poker, and I remember I said, 'I'm sure we can do something.
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"We're going to have to just say 'Fuck it,'" Monnier told Polygon, thinking about those failures.
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CD Projekt Red will show off more of Gwent at Gamescom next month, about a month before it enters open beta.Įxactly none of this would be happening if it wasn't for a series of failures.
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But that weekend's efforts endure, as CD Projekt Red annoucned at E3 2016 that it would leap outside of the role-playing game and arrive on Windows PC, PlayStation 4 and Xbox One as Gwent: The Witcher Card Game as a standalone game. His weekend ended in success, and Gwent became a minigame in The Witcher 3. It was a last ditch effort born on a Friday and designed to salvage a series of failures by the following Monday. This was not Monnier or CD Projekt Red's original plan.